Ocean travel without a boat

Journal of Peter Greenwell

Month: February 2018

Flying the coop

It had to happen. My oldest daughter has left home, all very amicably. She’s commencing university in Toowoomba on 27 February, and is physically attending, as it’s a theatre degree. After a moderate amount of looking about, her and her boyfriend have found themselves a nice two bedroom unit in a leafy street. So that’s that. Toowoomba is a four hour drive from where I live, some of which is through winding, narrow roads, so the majority of our contact will be electronic.

It’s a bold step for her, but I have the fullest confidence she will adapt and thrive, to use an ecological term. I wish her well.

General software frustrations

I’ll preface this by saying I’ll overcome these dramas. Early days yet.

The biggest frustration is with Inkscape. It’s not an impenetrable program by any means, but I’m finding myself fighting with it to get anything productive done. There’s plenty of tutorials to make flat backgrounds (what I’m after with my game) but almost all of them are time-lapse videos that don’t explain any aspect of what the artist is doing.

One example of frustration is trying to draw a background. Have a look at this image (click for a bigger one):

Flat background vector art

Flat background vector art. Source: vecteezy.com

See that banded sky? Do you think I could make that using Inkscape today? Nope. I could make the bezier curves right, but when I tried to add a flood fill between the two curves, it did nothing. Nada. And everything I read said it could be done, and I was doing it the right way. Then I tried Krita with pretty much the same level of success. So here I am, with about 15-20 backgrounds I’d like to make for my first game, and I didn’t even get away from the starting line.

And, I’m learning Python – I got stuck today in a tutorial for that too, so that came to a screeching halt.

I will persevere though. I’m not giving up on the ambition to bring my stories to life, so I’ll reset and try again.

The Elder Scrolls hankering

The desire to play MMO games comes on in waves with me every six to nine months. After playing Lord of the Rings Online for a good while, my thoughts have turned to the Elder Scrolls universe again. As I’ve written elsewhere, probably over at Ulujain.org somewhere, I’m a great fan of the milieu, having been playing the Elder Scrolls series since Arena was released in 1994.

I’ve been working spasmodically on getting Arena to run on my Linux computer, but that’s a tale for some other time.

I keep tabs on what’s going on with the Elder Scrolls Online though I haven’t played it since May, 2017. I like what Zenimax have done and are doing to this game. From some very shaky and questionable beginnings, ESO has evolved into a quality product that is eminently playable, and eminently fun.

But…

It’s a timesink. It is not difficult to lose yourself in it for 12-15 hours a day. 12-15 hours one will never have back. It’s arguable that if you had fun, and you feel the better for it, then it was time well invested. But I have my sights on getting a lot done this year and anything that will potentially derail these ambitions is, quite frankly, toxic.

So, I’m going to let ESO and its allures remain a fond memory. Forever? No, I can never say never to going back, but not any time soon. Anyway, here’s Himalia.

My Bosmer Dragonknight Himalia

My Bosmer Dragonknight Himalia