My first post for (officially) summer is about growing plants. Fitting, no? We have only a limited space where to grow things so the object here is to get the most out of it. So nothing big. I’m not going to write much about how it all works – there’s plenty of advice out there superior to any I could give, so this is mainly pictorial.
Here we have a couple of decorative chili plants (Capsicum annuum). I’m not sure what the flowering species are, but that feathery thing at the top left is Holy Flax (Santolina rosmarinifolia).
All sorts of things growing here – basil (Ocimum basilicum), rosella (Hibiscus sabdariffa), tomato (Solanum lycopersicon), capsicum (or bell pepper) (Capsicum annuum), celosia (Celosia spicata), stevia (Stevia rebaudiana), radish (Raphanus sativus), mint (Mentha edulis), luffa or loofah (Luffa aegyptiaca) and the very tiny plants growing in the far right planter is thyme (Thymus vulgaris). The feathery thing below it is Mexican tarragon (Tagetes lucida).
This is our main planter box. The feathery plants are marigolds (Tagetes erecta). That’s a passionfruit at the back (Passiflora edulis), with rosemary (Rosmarinus officinalis), catnip (Nepeta cataria) and dill (Anethum graveolens). Yes, our cat goes gaga over the catnip. Over on the right, we have strawberries (Fragaria x ananassa), peanuts (Arachis hypogaea), sage (Salvia officinalis) and parsley behind it (obscured) (Petroselinum crispum). So yes, we do have parsley, sage, rosemary and thyme.
Since those photos were taken, I’ve planted some chives (Allium schoenoprasum) in the planter.
Just a quick update. Looks like News Corp have strangely captioned the reporting of actor JJ Murphy’s death. The picture speaks for itself, though in case you didn’t know, the portrayed actor is Peter Dinklage.
Elder Scrolls Online had their first significant patch overnight. Anyhow, it went beyond 100% when patching. Over-eagerness to please?
This is using the latest make of DOSBox. This guide would also work well for anyone who’s bought the game through GOG. You just need to ignore the install bit and refer to changing screen size only.
To avoid old hoary games playing in a tiny-assed window on my monitor, I changed the relevant lines in
dosbox.conf to read:
You cannot resize the window (apart from alt-entering it to fullscreen), if output is set to surface. Setting it to opengl (assuming you’re using manufacturer’s drivers, not OS native ones – this is important!) allows you to resize it, which I’ve done by replacing the default window resolution setting to 1024×768. This works like a charm for Stonekeep. Alt-entering it makes it looks awful, pixellates it, and if you’re using a widescreen monitor, it stretches it unnaturally.
Stick your Stonekeep CD in the drive (this assumes you have a legal copy, right?). Install and start DOSBox being mindful of the suggestions above.
Mount your hard drive and CD drive by doing:
mount c c:dir where dir is the directory on your hard drive you want to mount. For the sake of this tutorial I installed Stonekeep on my D: drive (hence the line on the above screenshot). Your mileage may vary.
Mount the CD by doing:
mount d d: -t cdrom where d is your CD’s drive letter.
Install Stonekeep, switching to the CD by doing
install. Do not install it in the default location it puts there. Change it to something simple like
c:SK. Let it do its thing. The
verifying copied files dialogue may take some time to get through, and it may appear it’s hung. It hasn’t – let it go – it’ll pass it. Once to the setup screen, configure digital and normal sound and movie resolution. Then exit.
Then navigate to where you installed Stonekeep (i.e
c:sk) and type
Enjoy that kick-ass intro and the retro gaming.
This is about Everquest 2’s Commonlands not Everquest 1. In the prior game they were two zones, East and West but I believe they’ve since been merged.
Sunset between the towers
I have a love affair with this zone. This is where Sony got it right with zone design. Later levels in EQ2 follow the same pattern – large convoluted areas cordoned off by super-high cliffs. Compare this to the Moors of Ykesha, which is an island suspended on an 8000 feet cliff! That’s how they all are now – vast cliffs everywhere. In contrast, the Commonlands is a huge plain, easily traversable. It’s perfect.
That’s not to say there’s no variety – there is. It has it all, canals, ponds, streams, bridges, docks, ruins, deserts, gorges, villages, caves and even a few graveyards to spice things up. It lacks a forest, but if you really need that, go next door to Nektulos Forest.
Highlights of the zone include: the Crossroads in the central eastern past, which is a quest hub for lowbie evil characters. Wailing Caves in the north-east, which is a lowbie dungeon. Farther west, there’s the Dog Trapper lake and the entrance to Darklight Woods. The wizard spires are in this vicinity too. To the south is the realm of the Bloodskull orcs, farther west is the Ruins of Val’Marr with its resident High Priest, and the Lady Anyanka Polevshi, a ghost. Lions and wisps live north of here, at the Druid Rings and just north of that is the Tower of Zarvonn.
Something for everyone and it manages to be both logically laid and out and well-spread and not divided by mountain walls like other zones are. It’s all good.
Those soaring mountains…